Halo Infinite
Halolyticsv3.2 (The Revival) Demo
Deep analytics on Halo Infinite ranked arena games
Showing stats for: ChrispY MD
Quick navigate: ChrispY MD (current), Seedy7, mcker1101, KPJones95, Trebber24, Glep2788, EldestPancake59
→ Jump to Halolytics LiveBool Inactive

Clutch Factor (0–10) — How hard you carried. Weights: K/D×2 · KDA×0.5 · Accuracy÷15 · Win bonus (+1.5 W, +1 tie, 0 L). Higher = bigger impact.3.5 / 10
Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even trade.1.03
Clutch Factor (0–10) — How hard you carried. Weights: K/D×2 · KDA×0.5 · Accuracy÷15 · Win bonus (+1.5 W, +1 tie, 0 L). Higher = bigger impact.
Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even trade.
0
0
0
0
0
0
| # | Map | Mode | Time | Res | K | D | A | Acc | CF ![]() Clutch Factor — How hard you carried. 0–10 scale. | BTR ![]() Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even. | CSR |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 ↗ | Aquarius - Ranked | Assault:Neutral Bomb Ranked | Tue, Feb 17, 2026, 10:19 PM ESTFeb 18, 3:19am | L | 17 | 19 | 10 | 43.7% | 3.5 | 1.03 🩸 | 1023 (Result: -8) |
| 2 ↗ | Serenity - Ranked | Ranked:King of the Hill | Tue, Feb 17, 2026, 9:58 PM ESTFeb 18, 2:58am | W | 21 | 16 | 8 | 51.2% | 4.3 | 1.28 🩸 | 1031 (Result: +8) |
| 3 ↗ | Canopy - Ranked | Ranked:Oddball | Tue, Feb 17, 2026, 9:32 PM ESTFeb 18, 2:32am | L | 14 | 18 | 12 | 38.1% | 2.8 | 0.94 🩸 | 1023 (Result: -8) |
| 4 ↗ | Forbidden - Ranked | Ranked:Strongholds | Tue, Feb 17, 2026, 9:05 PM ESTFeb 18, 2:05am | Tie | 18 | 17 | 9 | 45% | 3.9 | 1.05 🩸 | 1031 (Result: +0) |
| 5 ↗ | Aquarius - Ranked | Ranked:CTF 3 Captures | Tue, Feb 17, 2026, 8:45 PM ESTFeb 18, 1:45am | L | 15 | 20 | 11 | 40.2% | 2.5 | 0.88 🩸 | 1031 (Result: -8) |
| 6 ↗ | Streets - Ranked | Ranked:Oddball | Tue, Feb 17, 2026, 8:22 PM ESTFeb 18, 1:22am | W | 19 | 15 | 7 | 48.3% | 4.1 | 1.15 🩸 | 1039 (Result: +8) |
| 7 ↗ | Serenity - Ranked | Assault:Neutral Bomb Ranked | Tue, Feb 17, 2026, 8:06 PM ESTFeb 18, 1:06am | L | 12 | 22 | 6 | 35.4% | 2.1 | 0.72 🩸 | 1031 (Result: -8) |
(sample data – match history unavailable)

Clutch Factor — How hard you carried. 0–10 scale.
Blood Trade Ratio (BTR) — damage dealt ÷ damage taken. 1.0 = even trade.(sample data – match history unavailable)
Chart fetches up to 200 most recent matches — click points for HaloTracker Force refresh
Halolytics LiveBoolReal-time view from your capture card (OCR). Rest of Halolytics uses Microsoft/Halo API; LiveBool supplements with live screen data so we don’t hit rate limits. Pipeline: Capture card → Laptop → Pi → Dashboard.
Start a Bool Session under Player Stats this Bool Session first. Then use Start Game Clock for each match.
One gamertag per line. Applied to the Pi (same as Grab). Mac kill-feed script uses this list for fuzzy matching when not using --post-all.
Stats from current game (capture card OCR). Updates when feed is connected.
A Bool Session is your whole stack (often 45 minutes to multiple hours). One session can contain many matches — start a Game Clock above for each game. Stats below reset per game; the bool timer keeps running.
Kill feed OCR fills this table during each game. Post-game recap can add richer stats later.
Real-time K/D over time (game clock). Avg lifetime, streaks & swings from kill-feed OCR.
Click legend items to toggle lines. Click 2 points for Δ. Double-click chart to reset zoom.
Pause to compare. Double click to reset zoom.
Refresh latency: —
Post-game recap notes from OCR. Click Extract Post Game Recap, scroll through stat pages, and the recap is saved here.
When you end the game clock, you can save a short record here (browser only). Each run gets a unique Game ID when you press Start Game Clock.
G-20260318-221534-7892G-20260317-214205-3421